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Polygonjs
Polygonjs is a custom WebGL design & animation tool we created, with the goal of combining our knowledge from visual effects and apply to interactive 3D for the web.
It is based on Three.js, a WebGL rendering library that powers many 3D websites, and has been a standard for the last 10 years.
It is also inspired by many other apps, such as Houdini or Unreal, which are extensively used in the visual effects and games industries.
By taking inspiration from those giants, we've designed Polygonjs to be the best of both worlds. Just like Houdini, it is node-based by design. This is a core feature that allows users to create scenes that are editable at any stage. Everything you do is non-destructible.
This means:
- You can try many ideas in parallel.
- If one idea does not work out, you can remove it without affecting the rest of the scene.
- If one idea starts giving results, you can continue exploring it and create new branches.
In short, using Polygonjs gives you the curiosity of exploring ideas. And by giving you that power, it allows you to work very quickly.
Despite this flexibility, we're very aware that it cannot do everything. For that reason, we designed it to be open and extensible. This is why we made the core library open source on github.
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